In the fall of 2017 Reality Check Systems began working with Blizzard Entertainment on the Overwatch League broadcast graphics package which launched its inaugural season on January 10, 2018. RCS built a realtime package using Vizrt, based on designs provided by Blizzard, and worked with Blizzard to interface scores, stats, rosters, schedules, and standings into the package.
Since that time, RCS has continued to work with Blizzard delivering new broadcast graphic packages for Watchpoint (the Overwatch League shoulder program produced in conjunction with MLG), the Overwatch Contenders series, and the Overwatch League All-Access Pass on Twitch which launched on April 4th.